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Useful/Recommended Class Builds

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Archfiend Class

[AFC]

Class Type: Magic

Base Stats:(States are currently not updated, but these are the stats should look like at level 50)
Strength: 23
Intellect: 127
Endurance: 77
Dexterity: 42
Wisdom: 58
Luck: 58

(Exact damage values aren't up do date yet, so I haven't provided exact damage measurements yet.)
Strategy

Notes/How to use: This class is meant to be a support class, and its heal isn't to be relied upon, as there's a random chance for it to happen, so soloing is simply out of the question, even for low tier bosses. Its haste is pretty high up there, somewhat decent evasion, however critical rate is pretty poor. However, it makes up for its bad Critical Hit percentage with its third skill, Fiend Frenzy, which tacks on an additional 30% to the crit rate of everyone in the room with you. I heavily suggest to have as many people in the room with you as possible, as Fiend Frenzy is your goto skill here, because Fiend Leach has a higher chance of happening, as each person you cast the spell on will be considered one additional application of the spell, for example, one person, you, is one time the spell is used, two people will be two applications, three is three applications, and so on. Now, after finding a group to help you(or to help, whatever the case may be), start stacking Mark of Death on the enemy until you have max stacks, while constantly renewing Fiend Frenzy whenever it cools down. Then, use Abyssal Contract. This is what makes finding a group really useful, because now the monster is taking 75% bonus damage from all attacks, not just yours, and as an added bonus, the damage boost also applies to your DoT. Start using Fiendish Strike now that Abyssal Contract is up, and apply Mark of Death in between each cooldown, while continuing to renew Fiend Frenzy. Stop using Fiendish Strike when Abyssal Contract fades, so as to conserve mana, and continue to renew Fiend Frenzy whenever it's done cooling down, and applying Mark of Death whenever suitable. Rinse and Repeat starting from Abyssal Contract.

Bosses that this strategy was tested on:
Mafic Dragon from /join mafic



Enhancements used:

Class: Wizard
Helm: Wizard
Cape: Wizard
Weapon: Wizard

#51 - Posted on Mon Apr 06, 2015 4:11 pm
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Not a Mod Class

[NMC]

Class Type: Melee

Base Stats:(States are currently not updated, but these are the stats should look like at level 50)
Strength: 104
Intellect: 19
Endurance: 116
Dexterity: 85
Wisdom: 39
Luck: 23

(Exact damage values aren't up do date yet, so I haven't provided exact damage measurements yet.)
Strategy

Notes/How to use: Despite its description and skill text saying that it’s essentially just a generic class that does nothing special, this is actually a pretty good class if you want really fast kills on low tier bosses on your own. You’ll want to open with Store Brand Painkiller and Freak Out (Um, don’t really freak out, it’s the name of the skill), as the first will be what keeps you alive throughout the whole fight, and the second is your source of mana regen as well as damage, as you only have two skills that can damage. You’ll then want to use Button Mash and Reasonable Strike once each, then renew Freak Out when it’s available again. Loop this and renew Store Brand Painkiller when it’s available, and you have sufficient mana/desperately need it. Only use Reasonable Strike when your mana is above 30, and if your mana is under 20, only use Freak Out and wait for your mana go up to 40 or higher. Your enemy is usually dead by then so you usually don’t have to worry too much.

Bosses that this strategy was tested on:
Ssikari from /join firestorm

Enhancements used:

Class: Lucky
Helm: Lucky
Cape: Lucky
Weapon: Lucky

#52 - Posted on Mon Apr 06, 2015 4:11 pm
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Evolved Dark Caster Class

[EDC]

Class Type: Magic

Base Stats:(States are currently not updated, but these are the stats should look like at level 50)
Strength: 23
Intellect: 127
Endurance: 77
Dexterity: 42
Wisdom: 58
Luck: 58

(Exact damage values aren't up do date yet, so I haven't provided exact damage measurements yet, and need to test strategies against mid level bosses to see how well it does.)
Strategy

Notes/How to use: This class is yet another Jack of All Trades, and very and more than capable of handling low tier bosses. You’ll want to start off with Soul Scourge to wipe out a decent amount of HP from your opponent. You’ll then want to start stacking Overshadowed and keep up the stacks. Only Stygian Pact whenever you’re at around half HP or absolutely need to, and use Onyx Combustion at your digression (meaning whenever your mana can handle it). Hit your enemy with Soul Scourge whenever it’s available if you have enough mana to use it.

Bosses this strategy was tested on:
Ssikari from /join firestorm

Enhancements used:

Class: Lucky
Helm: Lucky
Cape: Lucky
Weapon: Lucky

#53 - Posted on Mon Apr 06, 2015 4:11 pm
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BladeMaster

[BMR]

Class Type: Melee

Base Stats:
Strength: 77
Intellect: 19
Endurance: 86
Dexterity: 127
Wisdom: 39
Luck: 39

Strategy

Notes/How to use: Blademaster, simply put, can be quite irritating if you’re facing off against it. It has the main utility tools of any evasion based class, but it has something other evasion based classes usually don’t have, a stun and a nuke, and to make it worse the nuke is put together with the stun so that not too much mana is being used up. You’ll want to start off with Nukiuchi(anyone notice the pun here?), and if it doesn’t stun, immediately follow up with Uki Negashi and Sever, and if it does stun, wait for the stun to wear off, then immediately use Uki Negashi and Sever. If your mana is bellow the halfway mark, which is highly unlikely, refrain from using anything but Uki Negashi until you reach 80 mana, then use Sever. Use Nukiuchi whenever it’s available and you’re around 70 or 80 mana, and avoid using Bladefury unless Nukiuchi misses, the monster is almost dead and you think it would contribute to killing it faster, or there are other monsters in to room you can pull to you so that you can siphon some blows to create mana/HP(although doing so would be a little risky).

Bosses this strategy was tested on:
Ssikari from /join firestorm

Enhancements used:

Class: Thief
Helm: Thief
Cape: Thief
Weapon: Thief

#54 - Posted on Mon Apr 06, 2015 4:12 pm
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Oracle

[ORE]

Class Type: Magical

Base Stats:(States are currently not updated, but these are the stats should look like at level 50)
Strength: 23
Intellect: 108
Endurance: 89
Dexterity: 19
Wisdom: 108
Luck: 39

(Exact damage values aren't up do date yet, so I haven't provided exact damage measurements yet.)
Strategy

Notes/How to use: Oracle is just simply broken. It's Healer Class with ADHD on Steroids and lots of sugar, because not only does it have a good heal, but its got really good damage strength, great dodge rate, and can even enhance its dodge rate and lower its damage taken by enemies. I say it has ADHD and is on sugar because its mana regeneration is pretty amazing, as it can recover all mana lost within a very short time. Simply put, it's amazing for soloing purposes, and even better for boss farming purposes. You'll want to start by using Fortell, then using Edited Time Line. More than likely Edited Time Line will crit after using Fortell, but even if it doesn't it'll leave some really nice effects that goes along with Fortell. Then you'll want to spam Foresight whenever it's available, because not only is it great for your mana regeneration, it can increase the damage of your crits for a short time. Alternate between Fortell and Edited Timeline whenever they're available, and use Group Divination whenever you're around 1/3rd or half of your HP. If you have unlocked any of the Awe enhancements, I highly reccomend using Spiral Carve with this class, as any increase in crit rate is allways welcome here, as well as boosting your auto attack to some pretty good heights.

Bosses that this strategy was tested on:
Ssikari from /join firestorm
Chaos Vordred from /join necrocavern

Enhancements used:

Class: Lucky
Helm: Lucky
Cape: Lucky
Weapon: Lucky

*Notes* It may seem odd that I recommend full luck for this class, but the benefits outweigh the disadvantages. The disadvantages only include damage done by Edited Timeline only doing 50 less damage on a crit, and the heal doing around 100 less. The advantages includes better crit and evasion percentage, and an additional 100 or so auto attack damage when it crits.

#55 - Posted on Mon Apr 06, 2015 4:12 pm
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BattleMage

[BTM]

Class Type: Magic

[M-B]
Mage Based Stats
Base Stats:
Strength: 23
Intellect: 127
Endurance: 77
Dexterity: 42
Wisdom: 58
Luck: 58

Strategy

Notes/How to use: Keep Enchanted Blade Active for solo and PvP, or in farming keep it off. Arcane Fire is your fastest skill cool downwise. Spam it.
Arcane Devastation is spammed mostly for the damage boost not for the effect. Use Explosive Shield when needed and have plenty of mana to spare.

Bosses this strategy was tested on:
Some Boss From /join SomePlace

Enhancements used:
Class: Wizard
Helm: Wizard
Cape: Wizard
Weapon: Wizard

#56 - Posted on Mon Apr 06, 2015 4:12 pm
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Dragon Shinobi

[DGS]

Class Type: Melee

[R-B]
Rogue Based Stats:
Strength: 77
Intellect: 19
Endurance: 86
Dexterity: 127
Wisdom: 39
Luck: 39

Strategy

Notes/How to use: Stack Shadow Kunai up to ten times, then hit them with Flaming Dragon. Use Shadow Soul to replenish mana, and your DoT’s will essentially act as your attacks during the time you’re stunned. If you’re ever at around half of your HP while stacking Shadow Kunai, and you have less than 80 mana, immediately use Shadow Soul, then use Chi Heal as soon as the stun wears off, then use Shadow Soul again to replenish the mana that whent into Chi Heal.

Bosses this strategy was tested on:
Chaos Vordred From /join Necrocavern

Enhancements used:
Class: Thief
Helm: Thief
Cape: Thief
Weapon: Thief

#57 - Posted on Mon Apr 06, 2015 4:12 pm
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Dragon Knight

[DGK]

Class Type: Magic

[M-B]
Mage Based Stats
Base Stats:
Strength: 23
Intellect: 127
Endurance: 77
Dexterity: 42
Wisdom: 58
Luck: 58

Strategy

Notes/How to use: This is the offensive strategy, where you’re using all of your offensive skills to the maximum. Start off with Dragon Fire, then immediately hit the enemy with Swordplay, then Dragon Breath. Renew Dragon fire when felt necessary, always renew Swordplay whenever it’s done cooling down, and use Dragon Breath whenever you feel it would suit your needs. Whenever you’re around half HP use Dragon’s Might.

Strategy 2

Notes/How to use: This is the defensive strategy, where you’re more concerned about surviving and only using the more offensive skills as a finisher. Start off with Swordplay, then immediately follow up with Dragon’s Might. Hit the enemy with Dragon Breath afterward. Constantly renew Swordplay whenever its cooldown is done, and renew Dragon’s Might whenever it’s faded. Use Dragon Breath only when you have large amounts of mana to splurge, and avoid using Dragon Breath if you can help it.

Bosses this strategy was tested on:
Ssikari From /join Firestorm

Enhancements used:
Class: Wizard
Helm: Wizard
Cape: Wizard
Weapon: Wizard

#58 - Posted on Mon Apr 06, 2015 4:13 pm
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Chrono Corruptor

[CCC]

Class Type: Hybrid

[N-B]
Ninja Based Stats
Base Stats:
Strength: 92
Intellect: 92
Endurance: 77
Dexterity: 77
Wisdom: 27
Luck: 19

Strategy

Notes/How to use: This class in my opinion is best used for bosses or for soloing for lower level locations that is if you're already at max level. It is still quite great since it can crit between 10-30k depending also on if you have a stable or unstable weapon. Best to start out with Chaos Rift and stack it till max amount needed then use Shiftburn after that use Time Collapse. Takes a little bit of practice to get use to it

Bosses this strategy was tested on:
Mana Golem From /join Elemental

Enhancements used:
Class: Lucky
Helm: Lucky
Cape: Lucky
Weapon: Lucky

#59 - Posted on Mon Apr 06, 2015 4:13 pm
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Note: These classes are subject to change and will not leave this section until further confirmation. Thanks to Shadowhunt for pointing this out to me.


Glacial Warlord

[GWL]

Note: Also used for Warlord/Pumpkin Lord/Beast Warrior Classes

Class Type: Melee

Base Stats:
Strength: 104
Intellect: 19
Endurance: 116
Dexterity: 85
Wisdom: 39
Luck: 23


Strategy

Notes/How to use: This class is pretty amazing, even though most of its skills rely one the first one actually having its effect in place, and the fact that the first skill's effect is randomized. You'll definitely want to spam Pummel until you get Frozen Heart up. This is important because Frostbite requires it, and it helps with Chilling Blow, which may be important to surviving in the future. During your Pummel(ing) spam, if your HP reaches around half and Frozen Heart hasn't appeared yet, use Warcry. Once Frozen Heart is up follow it up with Frostbite and Chilling Blow. If you haven't used Warcry yet, use it now for the HoT effect, which will keep you alive over time. After using up all three Frostbite will fade, but this is sort of unavoidable. Start spamming Pummel again, and only use Frostbite whenever Frozen Heart appears, and use Chilling Blow at your own digression.

Bosses that this strategy was tested on:
Ssikari from /join firestorm
Chaos Vordred from /join necrocavern

Enhancements used:
Class: Lucky
Helm: Lucky
Cape: Lucky
Weapon: Lucky

#60 - Posted on Mon Apr 06, 2015 4:13 pm
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MechaJouster

[MCJ]

Class Type: Melee

Base Stats:
Strength: 116
Intellect: 8
Endurance: 69
Dexterity: 116
Wisdom: 23
Luck: 54

Strategy

Notes/How to use: Great class, if a little bit forward focused(Ha! Get it? Eh? Ehhh? Oh, forget it...). With this class you'll want to keep on moving, because one time lapse may give whatever you're fighting an advantage. Immediately start off with Charge, because this will give you a major boost in haste, which is pretty necessary while using this class. After using Charge, follow it up with Magnetized Precision, then use Thrust two times before Magnetized Precision fades. Use Magnetized Precision again to cause the Bleed DoT effect, then follow up with Thrust again. Renew Charge whenever available and/or convenient, and use Auto Repair whenever your HP is down by half.

Bosses that this strategy was tested on:
Ssikari from /join firestorm

Enhancements used:

Class: Lucky
Helm: Lucky
Cape: Lucky
Weapon: Lucky

#61 - Posted on Mon Apr 06, 2015 4:14 pm
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Kingdoms

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Age : 23
Location : Spain
For Dragon Shinobi I sugest:
Armor luck
Cape Spellbreaker
Helm Spellbreaker
Weapon Luck ( Unestable ) and AWE Mana Vamp

With that you can do a very good DOT and have nice crits.
With Mana Vamp you wont need to use a lot of time Shadow dragon and that won`t make lose your Shadow Kunai Stacks

#62 - Posted on Thu Apr 09, 2015 12:34 pm

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